From 1afed48a2c90548e0b420c9c3d7d4af9e0734d1d Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 14 Nov 2011 22:07:42 +0200 Subject: Make possible and do update textures in node definitions after late texture atlas making --- src/tile.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/tile.h') diff --git a/src/tile.h b/src/tile.h index ac4e790b4..105692c10 100644 --- a/src/tile.h +++ b/src/tile.h @@ -138,6 +138,7 @@ public: {return AtlasPointer(0);} virtual video::ITexture* getTextureRaw(const std::string &name) {return NULL;} + virtual void updateAP(AtlasPointer &ap){}; }; class IWritableTextureSource : public ITextureSource @@ -153,8 +154,8 @@ public: {return AtlasPointer(0);} virtual video::ITexture* getTextureRaw(const std::string &name) {return NULL;} + virtual void updateAP(AtlasPointer &ap){}; - virtual void updateAP(AtlasPointer &ap)=0; virtual void buildMainAtlas(class IGameDef *gamedef)=0; virtual void processQueue()=0; }; -- cgit v1.2.3