From 93887043d9443ba6627fea68921994d0f1896517 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Sat, 19 Mar 2016 12:08:24 -0400 Subject: Clean up Strfnd Changes: * Fix indentation. * Pass strings by const reference. * Merge Strfnd and WStrfnd into one class instead of copying them. * Remove trailing spaces. * Fix variable names. * Move to util. * Other miscellaneous style fixes. --- src/subgame.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/subgame.cpp') diff --git a/src/subgame.cpp b/src/subgame.cpp index 20f5116e2..7e9a0b368 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "filesys.h" #include "settings.h" #include "log.h" -#include "strfnd.h" +#include "util/strfnd.h" #include "defaultsettings.h" // for override_default_settings #include "mapgen.h" // for MapgenParams #include "util/string.h" @@ -79,7 +79,7 @@ SubgameSpec findSubgame(const std::string &id) Strfnd search_paths(getSubgamePathEnv()); - while (!search_paths.atend()) { + while (!search_paths.at_end()) { std::string path = search_paths.next(PATH_DELIM); find_paths.push_back(GameFindPath( path + DIR_DELIM + id, false)); @@ -153,7 +153,7 @@ std::set getAvailableGameIds() Strfnd search_paths(getSubgamePathEnv()); - while (!search_paths.atend()) + while (!search_paths.at_end()) gamespaths.insert(search_paths.next(PATH_DELIM)); for (std::set::const_iterator i = gamespaths.begin(); @@ -230,7 +230,7 @@ std::vector getAvailableWorlds() Strfnd search_paths(getWorldPathEnv()); - while (!search_paths.atend()) + while (!search_paths.at_end()) worldspaths.insert(search_paths.next(PATH_DELIM)); worldspaths.insert(porting::path_user + DIR_DELIM + "worlds"); -- cgit v1.2.3