From 79f19b8369a0120fbf0bd0ee3739989fbbbca50e Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Tue, 18 Jul 2017 21:39:55 +0200 Subject: [CSM] Add flavour limits controlled by server (#5930) * [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version --- src/settings.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/settings.h') diff --git a/src/settings.h b/src/settings.h index c4b94d67d..f0baf41bf 100644 --- a/src/settings.h +++ b/src/settings.h @@ -134,6 +134,7 @@ public: bool getBool(const std::string &name) const; u16 getU16(const std::string &name) const; s16 getS16(const std::string &name) const; + u32 getU32(const std::string &name) const; s32 getS32(const std::string &name) const; u64 getU64(const std::string &name) const; float getFloat(const std::string &name) const; -- cgit v1.2.3