From 7e088fdfe3c77083606bce955624aef1da59bb32 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Wed, 4 Mar 2015 15:27:53 +0100 Subject: We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id --- src/server.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server.h') diff --git a/src/server.h b/src/server.h index 2fea0db4c..784f1e928 100644 --- a/src/server.h +++ b/src/server.h @@ -374,7 +374,7 @@ public: void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); } void SendPlayerBreath(u16 peer_id); - void SendInventory(u16 peer_id); + void SendInventory(PlayerSAO* playerSAO); void SendMovePlayer(u16 peer_id); // Bind address -- cgit v1.2.3