From ffb1128951638fb462fe1e24aa2963aab6246b07 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Tue, 26 Apr 2011 15:38:42 +0300 Subject: tested out and commented out some new stuff for the terrain generator, to be used in the future. --- src/server.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index c9c115abb..322af2012 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -565,7 +565,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, Block is not near ground level if night-time mesh doesn't differ from day-time mesh. */ - if(d >= 3) + if(d > 3) { if(block->dayNightDiffed() == false) continue; @@ -4035,6 +4035,8 @@ void setCreativeInventory(Player *player) v3f findSpawnPos(ServerMap &map) { + //return v3f(50,50,50)*BS; + v2s16 nodepos; s16 groundheight = 0; -- cgit v1.2.3