From e65d8ad6553d7ae0acf63b43e9818059088a00b6 Mon Sep 17 00:00:00 2001 From: proller Date: Sat, 27 Jul 2013 17:44:59 +0400 Subject: Dont announce server in singleplayer --- src/server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index c5146658d..6e31d288c 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1242,7 +1242,7 @@ void Server::AsyncRunStep() // send masterserver announce { float &counter = m_masterserver_timer; - if((!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true) + if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true) { ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number, m_uptime.get(), m_gamespec.id, m_mods); counter = 0.01; -- cgit v1.2.3