From b38ffdec279bcded98e34f5116c8d676aa9f73a7 Mon Sep 17 00:00:00 2001 From: Jude Melton-Houghton Date: Tue, 18 Oct 2022 18:01:44 -0400 Subject: Implement vector and node conversion in Lua (#12609) Co-authored-by: sfan5 --- src/server.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index c544af534..5451e3833 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -447,6 +447,7 @@ void Server::init() m_inventory_mgr = std::make_unique(); m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME); + m_script->checkSetByBuiltin(); m_gamespec.checkAndLog(); m_modmgr->loadMods(m_script); -- cgit v1.2.3