From 6a0388bb4bedc1b1c6318d7bfebaf1ec67ccf94e Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 10 Jun 2012 12:46:48 +0300 Subject: Node placement client-side prediction --- src/server.cpp | 21 ++++++++++++++++++--- 1 file changed, 18 insertions(+), 3 deletions(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index a7bd5e953..98072e854 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2971,8 +2971,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) <SetBlockNotSent(blockpos); + // Digging completed -> under + if(action == 2){ + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + client->SetBlockNotSent(blockpos); + } + // Placement -> above + if(action == 3){ + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); + client->SetBlockNotSent(blockpos); + } return; } @@ -3104,7 +3112,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) if(g_settings->getBool("creative_mode") == false) playersao->setWieldedItem(item); } - + + // If item has node placement prediction, always send the above + // node to make sure the client knows what exactly happened + if(item.getDefinition(m_itemdef).node_placement_prediction != ""){ + RemoteClient *client = getClient(peer_id); + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); + client->SetBlockNotSent(blockpos); + } } // action == 3 /* -- cgit v1.2.3