From 285f5a025975207f9251165e82dadb50d4744991 Mon Sep 17 00:00:00 2001 From: sapier Date: Sun, 15 Jan 2012 20:09:55 +0100 Subject: added lua command get_nodes_inside_radius --- src/scriptapi.cpp | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) (limited to 'src/scriptapi.cpp') diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index d14634276..39a3b06ff 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -2602,6 +2602,35 @@ private: return 1; } + // EnvRef:get_objects_inside_radius(pos, radius) + static int l_get_nodes_inside_radius(lua_State *L) + { + // Get the table insert function + lua_getglobal(L, "table"); + lua_getfield(L, -1, "insert"); + int table_insert = lua_gettop(L); + // Get environemnt + EnvRef *o = checkobject(L, 1); + ServerEnvironment *env = o->m_env; + if(env == NULL) return 0; + // Do it + v3s16 pos = read_v3s16(L, 2); + float radius = luaL_checknumber(L, 3);// * BS; + core::list nodes = env->getNodesInsideRadius(pos, radius); + lua_newtable(L); + int table = lua_gettop(L); + for(core::list::Iterator + i = nodes.begin(); i != nodes.end(); i++){ + // Insert object reference into table + lua_pushvalue(L, table_insert); + lua_pushvalue(L, table); + pushnode(L, *i, env->getGameDef()->ndef()); + if(lua_pcall(L, 2, 0, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); + } + return 1; + } + static int gc_object(lua_State *L) { EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1)); delete o; @@ -2679,6 +2708,7 @@ const luaL_reg EnvRef::methods[] = { method(EnvRef, get_meta), method(EnvRef, get_player_by_name), method(EnvRef, get_objects_inside_radius), + method(EnvRef, get_nodes_inside_radius), {0,0} }; -- cgit v1.2.3