From 6f1c90720402415b62fb4d5e809ec7dbc1cd7f96 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Tue, 26 Sep 2017 00:11:20 +0200 Subject: Implement mod communication channels (#6351) Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method --- src/script/scripting_server.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/script/scripting_server.h') diff --git a/src/script/scripting_server.h b/src/script/scripting_server.h index b549a1bc9..88cea143c 100644 --- a/src/script/scripting_server.h +++ b/src/script/scripting_server.h @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "cpp_api/s_entity.h" #include "cpp_api/s_env.h" #include "cpp_api/s_inventory.h" +#include "cpp_api/s_modchannels.h" #include "cpp_api/s_node.h" #include "cpp_api/s_player.h" #include "cpp_api/s_server.h" @@ -36,6 +37,7 @@ class ServerScripting: public ScriptApiDetached, public ScriptApiEntity, public ScriptApiEnv, + public ScriptApiModChannels, public ScriptApiNode, public ScriptApiPlayer, public ScriptApiServer, -- cgit v1.2.3