From f3ad75691aea30d2d68aab19fbfa9031409c39d7 Mon Sep 17 00:00:00 2001 From: red-001 Date: Fri, 30 Jun 2017 19:14:39 +0100 Subject: Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment --- src/script/scripting_server.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/script/scripting_server.cpp') diff --git a/src/script/scripting_server.cpp b/src/script/scripting_server.cpp index cd01b0773..51e13f04d 100644 --- a/src/script/scripting_server.cpp +++ b/src/script/scripting_server.cpp @@ -50,6 +50,7 @@ extern "C" { ServerScripting::ServerScripting(Server* server) { setGameDef(server); + setType(ScriptingType::Server); // setEnv(env) is called by ScriptApiEnv::initializeEnvironment() // once the environment has been created -- cgit v1.2.3