From a463620edbe57071a7101297d33226507567ca73 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Mon, 20 Jun 2022 21:56:12 +0200 Subject: Re-order sound-related code (#12382) Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case. --- src/script/lua_api/l_sound.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/script/lua_api/l_sound.cpp') diff --git a/src/script/lua_api/l_sound.cpp b/src/script/lua_api/l_sound.cpp index b86eda53e..934b4a07e 100644 --- a/src/script/lua_api/l_sound.cpp +++ b/src/script/lua_api/l_sound.cpp @@ -28,9 +28,9 @@ int ModApiSound::l_sound_play(lua_State *L) { SimpleSoundSpec spec; read_soundspec(L, 1, spec); - bool looped = readParam(L, 2); + spec.loop = readParam(L, 2); - s32 handle = getGuiEngine(L)->playSound(spec, looped); + s32 handle = getGuiEngine(L)->playSound(spec); lua_pushinteger(L, handle); -- cgit v1.2.3