From a463620edbe57071a7101297d33226507567ca73 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Mon, 20 Jun 2022 21:56:12 +0200 Subject: Re-order sound-related code (#12382) Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case. --- src/script/lua_api/l_server.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/script/lua_api/l_server.cpp') diff --git a/src/script/lua_api/l_server.cpp b/src/script/lua_api/l_server.cpp index 4b0b45887..a5daae346 100644 --- a/src/script/lua_api/l_server.cpp +++ b/src/script/lua_api/l_server.cpp @@ -437,16 +437,15 @@ int ModApiServer::l_get_worldpath(lua_State *L) int ModApiServer::l_sound_play(lua_State *L) { NO_MAP_LOCK_REQUIRED; - SimpleSoundSpec spec; - read_soundspec(L, 1, spec); - ServerSoundParams params; + ServerPlayingSound params; + read_soundspec(L, 1, params.spec); read_server_sound_params(L, 2, params); bool ephemeral = lua_gettop(L) > 2 && readParam(L, 3); if (ephemeral) { - getServer(L)->playSound(spec, params, true); + getServer(L)->playSound(params, true); lua_pushnil(L); } else { - s32 handle = getServer(L)->playSound(spec, params); + s32 handle = getServer(L)->playSound(params); lua_pushinteger(L, handle); } return 1; -- cgit v1.2.3