From be10c0893e2e6d1852a027abccc4cd3cdc85a140 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Sat, 30 Sep 2017 12:00:05 +0200 Subject: Make Player::peer_id server-side only and add getters and setters (#6478) * Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0 --- src/script/lua_api/l_object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/script/lua_api/l_object.cpp') diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 4e4901db5..bc150d70f 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -1023,7 +1023,7 @@ int ObjectRef::l_is_player_connected(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - lua_pushboolean(L, (player != NULL && player->peer_id != 0)); + lua_pushboolean(L, (player != NULL && player->getPeerId() != PEER_ID_INEXISTENT)); return 1; } -- cgit v1.2.3