From 5146086a64d5eeb480948d612a008a2ec81455d4 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Sat, 11 Apr 2020 11:22:15 +0200 Subject: Drop content_sao.{cpp,h} Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation --- src/script/lua_api/l_object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/script/lua_api/l_object.cpp') diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 95c96235e..fa34260bf 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -27,11 +27,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common/c_content.h" #include "log.h" #include "tool.h" -#include "content_sao.h" #include "remoteplayer.h" #include "server.h" #include "hud.h" #include "scripting_server.h" +#include "server/luaentity_sao.h" #include "server/player_sao.h" /* -- cgit v1.2.3