From 1e7804aaf66e2c2a81f81267923621dea17cb274 Mon Sep 17 00:00:00 2001 From: lhofhansl Date: Sun, 25 Dec 2022 16:15:32 -0800 Subject: Allow saturation to be controlled by the server. (#13075) --- src/script/lua_api/l_object.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/script/lua_api/l_object.cpp') diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 4b9beaec3..0538e15d5 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -2294,8 +2294,9 @@ int ObjectRef::l_set_lighting(lua_State *L) Lighting lighting = player->getLighting(); lua_getfield(L, 2, "shadows"); if (lua_istable(L, -1)) { - lighting.shadow_intensity = getfloatfield_default(L, -1, "intensity", lighting.shadow_intensity); + lighting.shadow_intensity = getfloatfield_default(L, -1, "intensity", lighting.shadow_intensity); } + lighting.saturation = getfloatfield_default(L, 2, "saturation", lighting.saturation); lua_pop(L, -1); getServer(L)->setLighting(player, lighting); @@ -2318,6 +2319,8 @@ int ObjectRef::l_get_lighting(lua_State *L) lua_pushnumber(L, lighting.shadow_intensity); lua_setfield(L, -2, "intensity"); lua_setfield(L, -2, "shadows"); + lua_pushnumber(L, lighting.saturation); + lua_setfield(L, -2, "saturation"); return 1; } -- cgit v1.2.3