From 03e710160f5c573b74097173b8202f209e5106ad Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Mon, 26 Dec 2022 21:59:55 +0100 Subject: Lua API: Document shader dependencies of set_lighting() (#13079) --- src/script/lua_api/l_object.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/script/lua_api/l_object.cpp') diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 0538e15d5..0a3e05907 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -2294,10 +2294,10 @@ int ObjectRef::l_set_lighting(lua_State *L) Lighting lighting = player->getLighting(); lua_getfield(L, 2, "shadows"); if (lua_istable(L, -1)) { - lighting.shadow_intensity = getfloatfield_default(L, -1, "intensity", lighting.shadow_intensity); + getfloatfield(L, -1, "intensity", lighting.shadow_intensity); } - lighting.saturation = getfloatfield_default(L, 2, "saturation", lighting.saturation); - lua_pop(L, -1); + lua_pop(L, 1); // shadows + getfloatfield(L, -1, "saturation", lighting.saturation); getServer(L)->setLighting(player, lighting); return 0; -- cgit v1.2.3