From 2f4037752b023f87ca1f8859a8dce4f833353967 Mon Sep 17 00:00:00 2001 From: HybridDog <3192173+HybridDog@users.noreply.github.com> Date: Tue, 6 Oct 2020 20:49:46 +0200 Subject: Add minetest.get_artificial_light and minetest.get_natural_light (#5680) Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy --- src/script/lua_api/l_env.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/script/lua_api/l_env.h') diff --git a/src/script/lua_api/l_env.h b/src/script/lua_api/l_env.h index 07d4d2438..7f212b5fc 100644 --- a/src/script/lua_api/l_env.h +++ b/src/script/lua_api/l_env.h @@ -56,6 +56,11 @@ private: // timeofday: nil = current time, 0 = night, 0.5 = day static int l_get_node_light(lua_State *L); + // get_natural_light(pos, timeofday) + // pos = {x=num, y=num, z=num} + // timeofday: nil = current time, 0 = night, 0.5 = day + static int l_get_natural_light(lua_State *L); + // place_node(pos, node) // pos = {x=num, y=num, z=num} static int l_place_node(lua_State *L); -- cgit v1.2.3