From a9d43a04713dd0342d675f3bbb5cbacd863b4118 Mon Sep 17 00:00:00 2001 From: Rob Blanckaert Date: Fri, 1 Sep 2017 23:12:15 -0700 Subject: Object properties: Add 'glow', disables light's effect if negative The 'glow' value is added to the ambient light value. Negative 'glow' disables light's effect on object colour, for faking self-lighting, UI-style entities, or programmatic colouring in mods. --- src/script/common/c_content.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/script/common/c_content.cpp') diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index ad92741f8..206ca55d0 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -277,6 +277,7 @@ void read_object_properties(lua_State *L, int index, } lua_pop(L, 1); getboolfield(L, -1, "backface_culling", prop->backface_culling); + getintfield(L, -1, "glow", prop->glow); getstringfield(L, -1, "nametag", prop->nametag); lua_getfield(L, -1, "nametag_color"); @@ -362,6 +363,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_setfield(L, -2, "automatic_face_movement_dir"); lua_pushboolean(L, prop->backface_culling); lua_setfield(L, -2, "backface_culling"); + lua_pushnumber(L, prop->glow); + lua_setfield(L, -2, "glow"); lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size()); lua_setfield(L, -2, "nametag"); push_ARGB8(L, prop->nametag_color); -- cgit v1.2.3