From 05719913aca97e53ff5b1dde49e1a033a327551f Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sat, 20 Mar 2021 13:02:15 +0100 Subject: Schematic: Properly deal with before/after node resolving and document (#11011) This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup) --- src/nodedef.h | 31 ++++++++++++++++++++++++++++--- 1 file changed, 28 insertions(+), 3 deletions(-) (limited to 'src/nodedef.h') diff --git a/src/nodedef.h b/src/nodedef.h index 6fc20518d..3e77624eb 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -44,6 +44,9 @@ class ITextureSource; class IShaderSource; class IGameDef; class NodeResolver; +#if BUILD_UNITTESTS +class TestSchematic; +#endif enum ContentParamType { @@ -789,10 +792,13 @@ private: NodeDefManager *createNodeDefManager(); +// NodeResolver: Queue for node names which are then translated +// to content_t after the NodeDefManager was initialized class NodeResolver { public: NodeResolver(); virtual ~NodeResolver(); + // Callback which is run as soon NodeDefManager is ready virtual void resolveNodeNames() = 0; // required because this class is used as mixin for ObjDef @@ -804,12 +810,31 @@ public: bool getIdsFromNrBacklog(std::vector *result_out, bool all_required = false, content_t c_fallback = CONTENT_IGNORE); - void nodeResolveInternal(); + inline bool isResolveDone() const { return m_resolve_done; } + void reset(bool resolve_done = false); - u32 m_nodenames_idx = 0; - u32 m_nnlistsizes_idx = 0; + // Vector containing all node names in the resolve "queue" std::vector m_nodenames; + // Specifies the "set size" of node names which are to be processed + // this is used for getIdsFromNrBacklog + // TODO: replace or remove std::vector m_nnlistsizes; + +protected: + friend class NodeDefManager; // m_ndef + const NodeDefManager *m_ndef = nullptr; + // Index of the next "m_nodenames" entry to resolve + u32 m_nodenames_idx = 0; + +private: +#if BUILD_UNITTESTS + // Unittest requires access to m_resolve_done + friend class TestSchematic; +#endif + void nodeResolveInternal(); + + // Index of the next "m_nnlistsizes" entry to process + u32 m_nnlistsizes_idx = 0; bool m_resolve_done = false; }; -- cgit v1.2.3