From 81c66d6efb9fb0ab8a03b40e2bc22aa49eff9a04 Mon Sep 17 00:00:00 2001 From: Pierre-Yves Rollo Date: Sun, 4 Oct 2020 15:24:29 +0200 Subject: Minimap as HUD element with API control Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map --- src/network/serveropcodes.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/network/serveropcodes.cpp') diff --git a/src/network/serveropcodes.cpp b/src/network/serveropcodes.cpp index 2fc3197c2..aea5d7174 100644 --- a/src/network/serveropcodes.cpp +++ b/src/network/serveropcodes.cpp @@ -221,4 +221,5 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] = null_command_factory, // 0x5f { "TOSERVER_SRP_BYTES_S_B", 0, true }, // 0x60 { "TOCLIENT_FORMSPEC_PREPEND", 0, true }, // 0x61 + { "TOCLIENT_MINIMAP_MODES", 0, true }, // 0x62 }; -- cgit v1.2.3