From cf64054390970f3cf974afb2b174340a3e1da382 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Tue, 16 Jul 2019 14:00:42 +0200 Subject: Implement adding velocity to player from Lua The intended usecase is knockback, but there's potential for more. --- src/network/clientpackethandler.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/network/clientpackethandler.cpp') diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 1ae47d190..520fcfa81 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -1383,6 +1383,17 @@ void Client::handleCommand_CSMRestrictionFlags(NetworkPacket *pkt) loadMods(); } +void Client::handleCommand_PlayerSpeed(NetworkPacket *pkt) +{ + v3f added_vel; + + *pkt >> added_vel; + + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + player->addVelocity(added_vel); +} + /* * Mod channels */ -- cgit v1.2.3