From 0a5373d4002d462208d810dd8c3b5f5f8b3cf429 Mon Sep 17 00:00:00 2001 From: paramat Date: Sun, 30 Nov 2014 04:42:02 +0000 Subject: Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack --- src/mg_biome.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mg_biome.cpp') diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp index 1746be25d..9a986b3de 100644 --- a/src/mg_biome.cpp +++ b/src/mg_biome.cpp @@ -58,6 +58,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef) resolver->addNode("air", "", CONTENT_AIR, &b->c_top); resolver->addNode("air", "", CONTENT_AIR, &b->c_filler); + resolver->addNode("mapgen_stone", "", CONTENT_AIR, &b->c_stone); resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water); resolver->addNode("air", "", CONTENT_AIR, &b->c_dust); resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water); @@ -112,3 +113,4 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y) return biome_closest ? biome_closest : (Biome *)m_elements[0]; } + -- cgit v1.2.3