From 4cc117ddf6149b5b488e598a620674c8df208eac Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 4 Dec 2011 14:43:01 +0200 Subject: Properly use time_from_last_punch for limiting PvP punch damage --- src/materials.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/materials.cpp') diff --git a/src/materials.cpp b/src/materials.cpp index 3f88f9d45..d2d37ebf4 100644 --- a/src/materials.cpp +++ b/src/materials.cpp @@ -104,9 +104,9 @@ HittingProperties getHittingProperties(const MaterialProperties *mp, time_from_last_punch); // If digging time would be 1 second, 2 hearts go in 1 second. - s16 hp = 2.0 * 2.0 / digprop.time + 0.5; + s16 hp = 2.0 * 2.0 / digprop.time; // Wear is the same as for digging a single node - s16 wear = (float)digprop.wear + 0.5; + s16 wear = (float)digprop.wear; return HittingProperties(hp, wear); } -- cgit v1.2.3