From e92238edc831a34081790e71249f1459e997974c Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Tue, 1 Feb 2011 16:17:55 +0200 Subject: This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. --- src/mapnode.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/mapnode.cpp') diff --git a/src/mapnode.cpp b/src/mapnode.cpp index b2d579d5d..f5ca0ca9e 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -82,6 +82,9 @@ void init_mapnode(IIrrlichtWrapper *irrlicht) i = CONTENT_TREE; f = &g_content_features[i]; f->setAllTextures(irrlicht->getTextureId("tree.png")); + f->setTexture(0, irrlicht->getTextureId("tree_top.png")); + f->setTexture(1, irrlicht->getTextureId("tree_top.png")); + f->setInventoryTexture(irrlicht->getTextureId("tree_top.png")); f->param_type = CPT_MINERAL; f->is_ground_content = true; -- cgit v1.2.3