From f70378f7f57f293a2a0afcf35aec8ee67180a6c0 Mon Sep 17 00:00:00 2001 From: proller Date: Sun, 24 Mar 2013 03:40:15 +0400 Subject: Mapgen indev: float islands, larger far biomes --- src/mapgen_v6.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mapgen_v6.cpp') diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index 59a4d49fc..1efa3ad74 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -422,6 +422,8 @@ void MapgenV6::makeChunk(BlockMakeData *data) { // Generate general ground level to full area stone_surface_max_y = generateGround(); + generateSomething(); + const s16 max_spread_amount = MAP_BLOCKSIZE; // Limit dirt flow area by 1 because mud is flown into neighbors. s16 mudflow_minpos = -max_spread_amount + 1; -- cgit v1.2.3