From 27144b471678b30156ad3383fb8d26a5bd9b66cb Mon Sep 17 00:00:00 2001 From: paramat Date: Sun, 17 Sep 2017 00:26:20 +0100 Subject: Biome API: Revert biomes, decos, ores being relative to water level Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above. --- src/mapgen_fractal.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'src/mapgen_fractal.cpp') diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp index eed2239e3..b06885826 100644 --- a/src/mapgen_fractal.cpp +++ b/src/mapgen_fractal.cpp @@ -203,7 +203,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data) MgStoneType mgstone_type; content_t biome_stone; - generateBiomes(&mgstone_type, &biome_stone, water_level - 1); + generateBiomes(&mgstone_type, &biome_stone); if (flags & MG_CAVES) generateCaves(stone_surface_max_y, large_cave_depth); @@ -213,12 +213,10 @@ void MapgenFractal::makeChunk(BlockMakeData *data) // Generate the registered decorations if (flags & MG_DECORATIONS) - m_emerge->decomgr->placeAllDecos(this, blockseed, - node_min, node_max, water_level - 1); + m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, - node_min, node_max, water_level - 1); + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Sprinkle some dust on top after everything else was generated dustTopNodes(); -- cgit v1.2.3