From 76f485647983ebd7eb4c3abbca0869d13f76920b Mon Sep 17 00:00:00 2001 From: kwolekr Date: Thu, 28 Apr 2016 03:43:09 -0400 Subject: Move biome calculation to BiomeGen BiomeGen defines an interface that, given a set of BiomeParams, computes biomes for a given area using the algorithm implemented by that specific BiomeGen. This abstracts away the old system where each mapgen supplied the noises required for biome generation. --- src/mapgen_flat.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mapgen_flat.h') diff --git a/src/mapgen_flat.h b/src/mapgen_flat.h index 8aed09be5..53fd66a67 100644 --- a/src/mapgen_flat.h +++ b/src/mapgen_flat.h @@ -104,7 +104,7 @@ public: int getSpawnLevelAtPoint(v2s16 p); void calculateNoise(); s16 generateTerrain(); - MgStoneType generateBiomes(float *heat_map, float *humidity_map); + MgStoneType generateBiomes(); void dustTopNodes(); void generateCaves(s16 max_stone_y); }; -- cgit v1.2.3