From 32d456bd2d4dda50f77c01c702d1b5a5ff26134b Mon Sep 17 00:00:00 2001 From: Paramat Date: Thu, 5 Apr 2018 17:21:41 +0100 Subject: Biome API / cavegen: Add definable cave liquid for a biome (#7192) Add 'node_cave_liquid' as a new field in biome registration. If field is absent cave liquids fall back to classic behaviour. --- src/mapgen/mapgen_valleys.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/mapgen/mapgen_valleys.cpp') diff --git a/src/mapgen/mapgen_valleys.cpp b/src/mapgen/mapgen_valleys.cpp index bef4629a8..f4c3c7b79 100644 --- a/src/mapgen/mapgen_valleys.cpp +++ b/src/mapgen/mapgen_valleys.cpp @@ -744,9 +744,10 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth) u32 bruises_count = ps.range(0, 2); for (u32 i = 0; i < bruises_count; i++) { CavesRandomWalk cave(ndef, &gennotify, seed, water_level, - c_water_source, c_lava_source, lava_max_height); + c_water_source, c_lava_source, lava_max_height, biomegen); - cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap); + cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, + heightmap); } } } -- cgit v1.2.3