From 12d1e4ff0486f86ae20051daa1135dc7db366023 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Fri, 9 Mar 2018 08:49:00 +0100 Subject: VoxelArea: add_{x,y,z,p} must be static Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...) --- src/mapgen/mapgen_valleys.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mapgen/mapgen_valleys.cpp') diff --git a/src/mapgen/mapgen_valleys.cpp b/src/mapgen/mapgen_valleys.cpp index 0c606f3e8..5fd3455a6 100644 --- a/src/mapgen/mapgen_valleys.cpp +++ b/src/mapgen/mapgen_valleys.cpp @@ -540,7 +540,7 @@ int MapgenValleys::generateTerrain() } } - vm->m_area.add_y(em, index_data, 1); + VoxelArea::add_y(em, index_data, 1); index_3d += ystride; } @@ -668,7 +668,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth) // This 'roof' is removed when the mapchunk above is generated. for (s16 y = node_max.Y; y >= node_min.Y - 1; y--, index_3d -= ystride, - vm->m_area.add_y(em, index_data, -1)) { + VoxelArea::add_y(em, index_data, -1)) { float terrain = noise_terrain_height->result[index_2d]; @@ -705,7 +705,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth) // at the tunnel floor s16 sr = ps.range(0, 39); u32 j = index_data; - vm->m_area.add_y(em, j, 1); + VoxelArea::add_y(em, j, 1); if (sr > terrain - y) { // Put biome nodes in tunnels near the surface -- cgit v1.2.3