From 54606e103d5b2d2bace6d57c45e48804c5dec487 Mon Sep 17 00:00:00 2001 From: Paramat Date: Sun, 29 Apr 2018 07:20:46 +0100 Subject: Mapgen caves: Re-order generation to fix cavern bug Previously, caverns confused tunnel generation causing biome top and filler nodes to appear in caverns. Split 'generateCaves()' into 2 functions to separate tunnel and large randomwalk cave generation. In each mapgen re-order cave generation to generate tunnels before caverns. --- src/mapgen/mapgen_fractal.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/mapgen/mapgen_fractal.cpp') diff --git a/src/mapgen/mapgen_fractal.cpp b/src/mapgen/mapgen_fractal.cpp index 10397f7b8..a1d425cd0 100644 --- a/src/mapgen/mapgen_fractal.cpp +++ b/src/mapgen/mapgen_fractal.cpp @@ -209,8 +209,12 @@ void MapgenFractal::makeChunk(BlockMakeData *data) biomegen->calcBiomeNoise(node_min); generateBiomes(); - if (flags & MG_CAVES) - generateCaves(stone_surface_max_y, large_cave_depth); + if (flags & MG_CAVES) { + // Generate tunnels + generateCavesNoiseIntersection(stone_surface_max_y); + // Generate large randomwalk caves + generateCavesRandomWalk(stone_surface_max_y, large_cave_depth); + } if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin && full_node_max.Y <= dungeon_ymax) -- cgit v1.2.3