From 0974337804bde705544b9d237df57f92d5ea5253 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Mon, 29 Dec 2014 21:44:52 -0500 Subject: Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) --- src/mapgen.cpp | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'src/mapgen.cpp') diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 24f9fc556..c1b8889a8 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -101,6 +101,21 @@ Mapgen::~Mapgen() } +u32 Mapgen::getBlockSeed(v3s16 p, int seed) +{ + return (u32)seed + + p.Z * 38134234 + + p.Y * 42123 + + p.X * 23; +} + + +u32 Mapgen::getBlockSeed2(v3s16 p, int seed) +{ + return noise3d(p.X, p.Y, p.Z, seed); +} + + // Returns Y one under area minimum if not found s16 Mapgen::findGroundLevelFull(v2s16 p2d) { -- cgit v1.2.3