From bf884e37a06e0a8dd6c31789a69921f07ec5a9a9 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Sat, 6 Feb 2016 05:49:12 +0100 Subject: Use tangent space meshes only when shaders are enabled --- src/mapblock_mesh.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mapblock_mesh.h') diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index 8e994ec6b..9c4fb655a 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -104,7 +104,7 @@ public: // Returns true if anything has been changed. bool animate(bool faraway, float time, int crack, u32 daynight_ratio); - scene::SMesh *getMesh() + scene::IMesh *getMesh() { return m_mesh; } @@ -130,7 +130,7 @@ public: void updateCameraOffset(v3s16 camera_offset); private: - scene::SMesh *m_mesh; + scene::IMesh *m_mesh; MinimapMapblock *m_minimap_mapblock; IGameDef *m_gamedef; ITextureSource *m_tsrc; @@ -177,7 +177,7 @@ struct PreMeshBuffer { TileSpec tile; std::vector indices; - std::vector vertices; + std::vector vertices; }; struct MeshCollector -- cgit v1.2.3