From 556bdc260a6938ddab8db22e2ebc4033ec3757eb Mon Sep 17 00:00:00 2001 From: sapier Date: Sun, 6 Apr 2014 10:32:57 +0200 Subject: Pass pointer to nodedef directly to avoid recalculation in quite often called function --- src/mapblock_mesh.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mapblock_mesh.h') diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index 021309d99..7f5231738 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -172,8 +172,8 @@ inline video::SColor MapBlock_LightColor(u8 alpha, u16 light, u8 light_source=0) } // Compute light at node -u16 getInteriorLight(MapNode n, s32 increment, MeshMakeData *data); -u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, MeshMakeData *data); +u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef); +u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef); u16 getSmoothLight(v3s16 p, v3s16 corner, MeshMakeData *data); // Retrieves the TileSpec of a face of a node -- cgit v1.2.3