From d25ff8fd2592f457b91e8a61240694af3902d23f Mon Sep 17 00:00:00 2001 From: Craig Robbins Date: Wed, 11 Feb 2015 16:02:16 +1000 Subject: Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting * Increase performance (client) * Avoid changing a global value to solve a local problem --- src/mapblock_mesh.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/mapblock_mesh.cpp') diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index cf311acba..318be14d6 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -42,7 +42,7 @@ static void applyFacesShading(video::SColor& color, float factor) MeshMakeData */ -MeshMakeData::MeshMakeData(IGameDef *gamedef): +MeshMakeData::MeshMakeData(IGameDef *gamedef, bool use_shaders): m_vmanip(), m_blockpos(-1337,-1337,-1337), m_crack_pos_relative(-1337, -1337, -1337), @@ -50,7 +50,8 @@ MeshMakeData::MeshMakeData(IGameDef *gamedef): m_smooth_lighting(false), m_show_hud(false), m_highlight_mesh_color(255, 255, 255, 255), - m_gamedef(gamedef) + m_gamedef(gamedef), + m_use_shaders(use_shaders) {} void MeshMakeData::fill(MapBlock *block) -- cgit v1.2.3