From c5a8448c41e4ea9d33a43cebef61425d4568a46d Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Fri, 5 Apr 2013 01:03:28 -1000 Subject: Allow modifying movement speed, jump height and gravity per-player via the Lua API. --- src/localplayer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index a90ae6967..b69bdb24f 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -529,7 +529,7 @@ void LocalPlayer::applyControl(float dtime) v3f speedJ = getSpeed(); if(speedJ.Y >= -0.5 * BS) { - speedJ.Y = movement_speed_jump; + speedJ.Y = movement_speed_jump * physics_override_jump; setSpeed(speedJ); MtEvent *e = new SimpleTriggerEvent("PlayerJump"); @@ -584,8 +584,8 @@ void LocalPlayer::applyControl(float dtime) incH = incV = movement_acceleration_default * BS * dtime; // Accelerate to target speed with maximum increment - accelerateHorizontal(speedH, incH); - accelerateVertical(speedV, incV); + accelerateHorizontal(speedH * physics_override_speed, incH * physics_override_speed); + accelerateVertical(speedV * physics_override_speed, incV * physics_override_speed); } v3s16 LocalPlayer::getStandingNodePos() -- cgit v1.2.3