From 6c14025b2d416105915440e114de927c26e925ac Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 23 Mar 2012 20:23:03 +0200 Subject: Add event manager and use it to trigger sounds --- src/gamedef.h | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/gamedef.h') diff --git a/src/gamedef.h b/src/gamedef.h index 91bcc0e65..3b5ad5cae 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -28,6 +28,7 @@ class INodeDefManager; class ICraftDefManager; class ITextureSource; class ISoundManager; +class MtEventManager; /* An interface for fetching game-global definitions like tool and @@ -47,17 +48,19 @@ public: // pointers in other threads than main thread will make things explode. virtual ITextureSource* getTextureSource()=0; - virtual ISoundManager* getSoundManager()=0; - // Used for keeping track of names/ids of unknown nodes virtual u16 allocateUnknownNodeId(const std::string &name)=0; + virtual ISoundManager* getSoundManager()=0; + virtual MtEventManager* getEventManager()=0; + // Shorthands IItemDefManager* idef(){return getItemDefManager();} INodeDefManager* ndef(){return getNodeDefManager();} ICraftDefManager* cdef(){return getCraftDefManager();} ITextureSource* tsrc(){return getTextureSource();} ISoundManager* sound(){return getSoundManager();} + MtEventManager* event(){return getEventManager();} }; #endif -- cgit v1.2.3