From 9a1d3584c22013860ec4b664858076ab6ddf3ea1 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Wed, 13 Jun 2018 21:58:34 +0200 Subject: Server: move shutdown parts to a specific shutdown state object (#7437) * Server: move shutdown parts to a specific shutdown state object --- src/game.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 0da8e1661..6e2583412 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1065,7 +1065,7 @@ void Game::run() while (RenderingEngine::run() && !(*kill || g_gamecallback->shutdown_requested - || (server && server->getShutdownRequested()))) { + || (server && server->isShutdownRequested()))) { const irr::core::dimension2d ¤t_screen_size = RenderingEngine::get_video_driver()->getScreenSize(); @@ -1271,6 +1271,7 @@ bool Game::createSingleplayerServer(const std::string &map_dir, } server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false); + server->init(); server->start(); return true; -- cgit v1.2.3