From 8bcd10b872bc88c6f474913d6efb8d53c50c5ae1 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Sat, 8 Oct 2016 10:38:04 +0200 Subject: Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) * LocalPlayer take ownership of maxHudId as it's the only caller * RemotePlayer take ownership of day night ratio as it's the only user * Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call) * getPlayerSAO is now only RemotePlayer call * get/setHotbarItemCount is now RemotePlayer owned * Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type * PlayerSAO now uses RemotePlayer instead of Player because it's only server side * ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO --- src/game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 22d9ffef6..5bb08e27a 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2851,7 +2851,7 @@ void Game::processItemSelection(u16 *new_playeritem) s32 wheel = input->getMouseWheel(); u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1, - player->hud_hotbar_itemcount - 1); + player->hud_hotbar_itemcount - 1); s32 dir = wheel; -- cgit v1.2.3