From 68f5b877c72cf91106ac343673f8a31b9712a470 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Sun, 21 Feb 2016 06:50:41 +0100 Subject: Halo: Highlight selected face This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups. --- src/game.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 33795abc5..e0ffa1be5 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -362,6 +362,7 @@ PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_positio min_distance = (selected_object->getPosition() - camera_position).getLength(); + hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0)); result.type = POINTEDTHING_OBJECT; result.object_id = selected_object->getId(); } @@ -473,6 +474,7 @@ PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_positio if (!facebox.intersectsWithLine(shootline)) continue; result.node_abovesurface = pointed_pos + facedir; + hud->setSelectedFaceNormal(v3f(facedir.X, facedir.Y, facedir.Z)); face_min_distance = distance; } } -- cgit v1.2.3