From 578ece8dd03de64e1a28595b6fd32804dd589f39 Mon Sep 17 00:00:00 2001 From: "Esteban I. Ruiz Moreno" Date: Wed, 26 Dec 2012 18:35:48 -0300 Subject: Add selectionbox_color, crosshair_color, and crosshair_alpha options --- src/game.cpp | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index dbb71369f..541127f5d 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2920,6 +2920,11 @@ void the_game( if(show_hud) { + v3f selectionbox_color = g_settings->getV3F("selectionbox_color"); + u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255); + u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255); + u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255); + for(std::vector::const_iterator i = hilightboxes.begin(); i != hilightboxes.end(); i++) @@ -2929,7 +2934,7 @@ void the_game( <<" max=" <<"("<MaxEdge.X<<","<MaxEdge.Y<<","<MaxEdge.Z<<")" <draw3DBox(*i, video::SColor(255,0,0,0)); + driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b)); } } @@ -2962,12 +2967,18 @@ void the_game( */ if(show_hud) { + v3f crosshair_color = g_settings->getV3F("crosshair_color"); + u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255); + u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255); + u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255); + u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255); + driver->draw2DLine(displaycenter - core::vector2d(10,0), displaycenter + core::vector2d(10,0), - video::SColor(255,255,255,255)); + video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b)); driver->draw2DLine(displaycenter - core::vector2d(0,10), displaycenter + core::vector2d(0,10), - video::SColor(255,255,255,255)); + video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b)); } } // timer -- cgit v1.2.3