From 2afe62952c52e9dc9cbd413db9a316ae4359c331 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Thu, 28 Sep 2017 13:47:30 +0200 Subject: Server: affect bind_addr on constructor instead of start() (#6474) bind_addr is already ready when using constructor as we read is.IPv6 from it, instead pass the whole address --- src/game.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 7d4dd0e04..f2a76d763 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1886,10 +1886,8 @@ bool Game::createSingleplayerServer(const std::string &map_dir, return false; } - server = new Server(map_dir, gamespec, simple_singleplayer_mode, - bind_addr.isIPv6(), false); - - server->start(bind_addr); + server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false); + server->start(); return true; } -- cgit v1.2.3