From 26cf98ccfc70909be916d29f0cc480f6929cbb08 Mon Sep 17 00:00:00 2001 From: Craig Robbins Date: Mon, 24 Nov 2014 13:52:27 +1000 Subject: Fix client "double saving" simple singleplayer local maps --- src/game.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 4518c1612..70d526a9d 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2103,9 +2103,11 @@ bool Game::connectToServer(const std::string &playername, return false; } - client = new Client(device, playername.c_str(), password, *draw_control, - texture_src, shader_src, itemdef_manager, nodedef_manager, sound, - eventmgr, connect_address.isIPv6()); + client = new Client(device, + playername.c_str(), password, simple_singleplayer_mode, + *draw_control, texture_src, shader_src, + itemdef_manager, nodedef_manager, sound, eventmgr, + connect_address.isIPv6()); if (!client) return false; -- cgit v1.2.3