From 756db8174aa6a05eb998cfcec8eb5127053c5ea9 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Mon, 12 Nov 2012 16:35:10 +0200 Subject: A bunch of fixes No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages --- src/environment.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/environment.h') diff --git a/src/environment.h b/src/environment.h index 042229038..e2028d614 100644 --- a/src/environment.h +++ b/src/environment.h @@ -463,6 +463,8 @@ public: // Get event from queue. CEE_NONE is returned if queue is empty. ClientEnvEvent getClientEvent(); + + std::vector > attachment_list; // X is child ID, Y is parent ID private: ClientMap *m_map; -- cgit v1.2.3