From 06f328207fa0a3e606992d3569b061b335eb0f48 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Wed, 4 Mar 2015 16:58:04 +0100 Subject: ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time --- src/environment.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/environment.h') diff --git a/src/environment.h b/src/environment.h index 761e9068b..386289307 100644 --- a/src/environment.h +++ b/src/environment.h @@ -393,7 +393,7 @@ private: u32 m_game_time; // A helper variable for incrementing the latter float m_game_time_fraction_counter; - std::list m_abms; + std::vector m_abms; // An interval for generally sending object positions and stuff float m_recommended_send_interval; // Estimate for general maximum lag as determined by server. -- cgit v1.2.3