From 3face01a202040e4feff3b0936b4aa89c051c98d Mon Sep 17 00:00:00 2001 From: Dániel Juhász Date: Sat, 10 Feb 2018 22:04:16 +0200 Subject: Node definition manager refactor (#7016) * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager --- src/environment.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/environment.cpp') diff --git a/src/environment.cpp b/src/environment.cpp index f9de13baa..c2227601a 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -87,7 +87,7 @@ float Environment::getTimeOfDayF() Check if a node is pointable */ inline static bool isPointableNode(const MapNode &n, - INodeDefManager *nodedef , bool liquids_pointable) + const NodeDefManager *nodedef , bool liquids_pointable) { const ContentFeatures &features = nodedef->get(n); return features.pointable || @@ -96,7 +96,7 @@ inline static bool isPointableNode(const MapNode &n, void Environment::continueRaycast(RaycastState *state, PointedThing *result) { - INodeDefManager *nodedef = getMap().getNodeDefManager(); + const NodeDefManager *nodedef = getMap().getNodeDefManager(); if (state->m_initialization_needed) { // Add objects if (state->m_objects_pointable) { -- cgit v1.2.3