From 9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Wed, 26 Jul 2017 07:35:09 +0200 Subject: VoxelManip cleanups (const ref, const move) + function removal (#6169) * VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen --- src/dungeongen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/dungeongen.cpp') diff --git a/src/dungeongen.cpp b/src/dungeongen.cpp index 883492bab..f8859dcd0 100644 --- a/src/dungeongen.cpp +++ b/src/dungeongen.cpp @@ -151,7 +151,7 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax) void DungeonGen::makeDungeon(v3s16 start_padding) { - v3s16 areasize = vm->m_area.getExtent(); + const v3s16 &areasize = vm->m_area.getExtent(); v3s16 roomsize; v3s16 roomplace; -- cgit v1.2.3