From faa358e797128ab07bb5644ce305a832d59e5596 Mon Sep 17 00:00:00 2001 From: CoderForTheBetter Date: Wed, 28 Nov 2018 03:38:50 -0500 Subject: Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395) * Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0). --- src/database/database-postgresql.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/database/database-postgresql.cpp') diff --git a/src/database/database-postgresql.cpp b/src/database/database-postgresql.cpp index 2d9c3b49e..eec838ef0 100644 --- a/src/database/database-postgresql.cpp +++ b/src/database/database-postgresql.cpp @@ -454,8 +454,8 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player) verifyDatabase(); v3f pos = sao->getBasePosition(); - std::string pitch = ftos(sao->getPitch()); - std::string yaw = ftos(sao->getYaw()); + std::string pitch = ftos(sao->getLookPitch()); + std::string yaw = ftos(sao->getRotation().Y); std::string posx = ftos(pos.X); std::string posy = ftos(pos.Y); std::string posz = ftos(pos.Z); @@ -545,8 +545,8 @@ bool PlayerDatabasePostgreSQL::loadPlayer(RemotePlayer *player, PlayerSAO *sao) return false; } - sao->setPitch(pg_to_float(results, 0, 0)); - sao->setYaw(pg_to_float(results, 0, 1)); + sao->setLookPitch(pg_to_float(results, 0, 0)); + sao->setRotation(v3f(0, pg_to_float(results, 0, 1), 0)); sao->setBasePosition(v3f( pg_to_float(results, 0, 2), pg_to_float(results, 0, 3), -- cgit v1.2.3