From f7d50a80782376d2e1c068e4d0a7ce9632f28bda Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Wed, 23 Aug 2017 22:32:10 +0200 Subject: Respect object property hp_max field for players (#6287) * Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT --- src/content_sao.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/content_sao.cpp') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 621a64de0..bc5fb164b 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -782,7 +782,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id { assert(m_peer_id != 0); // pre-condition - m_prop.hp_max = PLAYER_MAX_HP; + m_prop.hp_max = PLAYER_MAX_HP_DEFAULT; m_prop.physical = false; m_prop.weight = 75; m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f); @@ -799,7 +799,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id m_prop.is_visible = true; m_prop.makes_footstep_sound = true; m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS; - m_hp = PLAYER_MAX_HP; + m_hp = m_prop.hp_max; } PlayerSAO::~PlayerSAO() @@ -1235,8 +1235,8 @@ void PlayerSAO::setHP(s16 hp) if (hp < 0) hp = 0; - else if (hp > PLAYER_MAX_HP) - hp = PLAYER_MAX_HP; + else if (hp > m_prop.hp_max) + hp = m_prop.hp_max; if (hp < oldhp && !g_settings->getBool("enable_damage")) { return; -- cgit v1.2.3