From 528908a4c3dd190cb7a6007df1e3fcd8e4604bfa Mon Sep 17 00:00:00 2001 From: Vitaliy Date: Tue, 3 Apr 2018 09:23:46 +0300 Subject: Optimize entity-entity collision (#6587) * Add IrrLicht type aliases * Add hash for IrrLicht vector * Add object map --- src/content_sao.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/content_sao.cpp') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 1dc05cd22..0e0c19fce 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -224,6 +224,7 @@ ObjectProperties* UnitSAO::accessObjectProperties() void UnitSAO::notifyObjectPropertiesModified() { + m_env->updateActiveObject(this); m_properties_sent = false; } @@ -607,6 +608,7 @@ void LuaEntitySAO::setPos(const v3f &pos) if(isAttached()) return; m_base_position = pos; + m_env->updateActiveObject(this); sendPosition(false, true); } @@ -615,6 +617,7 @@ void LuaEntitySAO::moveTo(v3f pos, bool continuous) if(isAttached()) return; m_base_position = pos; + m_env->updateActiveObject(this); if(!continuous) sendPosition(true, true); } @@ -1102,6 +1105,7 @@ void PlayerSAO::setBasePosition(const v3f &position) // This needs to be ran for attachments too ServerActiveObject::setBasePosition(position); + m_env->updateActiveObject(this); m_position_not_sent = true; } -- cgit v1.2.3